As a programmer, you learn to blame your code first, second, and third... and somewhere around 10,000th you blame the compiler. Well down the list after that, you blame the hardware.

This is my hardware bug story.

Among other things, I wrote the memory card (load/save) code for Crash Bandicoot. For a swaggering game coder, this is like a walk in the park; I expected it would take a few days. I ended up debugging that code for 6 weeks. I did other stuff during that time, but I kept coming back to this bug – a few hours every few days. It was agonizing.

The symptom was that you’d go to save your progress and it would access the memory card, and almost all the time, it worked normally... But every once in a while the write or …

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