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Shader Programming
✨ Shader Programming
GLSL, WGSL, fragment shaders, GPU programming
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28
posts in
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RenderLab
– Prototype
rendering
techniques and
renderers
in the browser
🖼️
WebGPU
pub.prklinteractive.com
·
6d
6 days ago
·
Hacker News
Actions for RenderLab – Prototype rendering techniques and renderers in the browser
RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
⚙️
Mechanical Sympathy
phoronix.com
·
12h
12 hours ago
Actions for RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
Game Porting Toolkit 4 is here!
🎮
gamedev
developer.apple.com
·
2d
2 days ago
·
Hacker News
,
r/macgaming
Actions for Game Porting Toolkit 4 is here!
Mosaic
💻
Livecoding
flathub.org
·
2d
2 days ago
Actions for Mosaic
Writing
GPU
shaders
in Rust (gpn24)
🎨
WGPU
cdn.media.ccc.de
·
5d
5 days ago
Actions for Writing GPU shaders in Rust (gpn24)
I stopped using most of Rust’s advanced features for my ML library
🎨
WGPU
Content type:
Code
github.com
·
2d
2 days ago
·
r/rust
Actions for I stopped using most of Rust’s advanced features for my ML library
WebGPU
Perspective Projection
🖼️
WebGPU
webgpufundamentals.org
·
6d
6 days ago
Actions for WebGPU Perspective Projection
The Future of wasi-gfx and wasi:
webgpu
📦
WASM
Content type:
Blog
wasi-gfx.dev
·
3d
3 days ago
·
Hacker News
Actions for The Future of wasi-gfx and wasi:webgpu
10 Years of Mapbox
GL
🖼️
WebGPU
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for 10 Years of Mapbox GL
Why UI Frameworks Eventually Become DSLs
🎮
gamedev
kura.tazz.codes
·
1d
1 day ago
·
r/gamedev
Actions for Why UI Frameworks Eventually Become DSLs
Floor and Ceil Versus Denormals on CPU and
GPU
🎯
Runtime Dispatch
asawicki.info
·
6d
6 days ago
Actions for Floor and Ceil Versus Denormals on CPU and GPU
#649, June 8th 2026
🏗️
Cranelift
llvmweekly.org
·
2d
2 days ago
Actions for #649, June 8th 2026
I vibed a fractal zoomer you can play with
🗺️
Procedural Generation
zoomingfractal.com
·
4d
4 days ago
·
Hacker News
,
r/InternetIsBeautiful
,
r/SideProject
,
r/WebApps
,
r/javascript
,
r/proceduralgeneration
,
r/sideprojects
,
r/vibecoding
,
r/webdev
Actions for I vibed a fractal zoomer you can play with
Google fixes the fifth actively exploited Chrome zero-day of 2026
🖼️
WebGPU
securityaffairs.com
·
1d
1 day ago
Actions for Google fixes the fifth actively exploited Chrome zero-day of 2026
Vortex 3.0 Released As Full-Stack, Open-Source RISC-V
GPU
Now With 3D
Pipeline
🎨
WGPU
phoronix.com
·
1d
1 day ago
Actions for Vortex 3.0 Released As Full-Stack, Open-Source RISC-V GPU Now With 3D Pipeline
Open source building blocks for
computational
design. Est. 2006
💻
Software Engineering
thi.ng
·
3d
3 days ago
·
Hacker News
Actions for Open source building blocks for computational design. Est. 2006
Release candidate: Godot 4.7 RC 1
🎮
gamedev
godotengine.org
·
2d
2 days ago
·
r/godot
Actions for Release candidate: Godot 4.7 RC 1
Chrome Users Need To Update Now As Google Patches Another Active Zero-Day
🖼️
WebGPU
Content type:
News
hothardware.com
·
1d
1 day ago
Actions for Chrome Users Need To Update Now As Google Patches Another Active Zero-Day
xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports
OpenGL/OpenGLES/Vulkan/DirectX/Metal
backends, and also works on modern browsers using WASM.
📦
WASM
Content type:
Code
github.com
·
4d
4 days ago
Actions for xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
Building TESSERACT-X: An AI-Powered 4D Simulation Engine in the Browser
🖼️
WebGPU
Content type:
Video
youtu.be
·
1d
1 day ago
·
DEV
Actions for Building TESSERACT-X: An AI-Powered 4D Simulation Engine in the Browser
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