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Final Fantasy VII Rebirth’s Switch 2 port was built around “what to preserve,” not “what to cut.” Director Naoki Hamaguchi on optimizing a massive open world with a heavily customized UE4
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Game Engines
automaton-media.com
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6d
6 days ago
Actions for Final Fantasy VII Rebirth’s Switch 2 port was built around “what to preserve,” not “what to cut.” Director Naoki Hamaguchi on optimizing a massive open world with a heavily customized UE4
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