Echo v2.2.7 - Logs, Damned Logs, and Statistics
refreshertowel.itch.io·7h
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I’ve tweaked the way that Echo Console handles the debug logs, so that when you change the debug level, it will surface OLD debug messages that would’ve come through if you had that level set when the debug message was originally pushed out. This doesn’t effect the output to GameMakers console (which still will only show the messages that fit the debug level at the time the message fired). However, it does mean that I keep track of a "raw" history now, which could increase memory usage slightly. You can turn this off, if you so wish to save that memory, by calling

EchoDebugSetRawHistoryCapture(_bool)

and setting the argument to false. I’ve also added a separate ECHO_CONSOLE_ENABLED macro, which allows you to turn off the "auto-creation" of the echo chamber root and c…

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