Writing an NES emulator in Haskell
arthi-chaud.github.io·2d·
🧸Toy Compilers
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Introduction

I wrote my first line of Haskell code five years ago. But it’s only been a year and a half since I started working with the language daily (as part of my research). Therefore, most of my history with Haskell can be summarised by school projects (e.g. JSON Parser, a Lisp interpreter) and research experiments (e.g. packed-data, type-machine). I hadn’t had the opportunity to work on personal projects using Haskell (yet).

The Haskell community has this very interesting trait of using the language for applications that, at first glance, wouldn’t seem possible using the functional paradigm. However, after a quick search on Git…

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