Patching Godot Viewports (and Chasing Duality)
kshitijaucharmal21.medium.com
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Discuss: r/godot
💻Terminal Emulators
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3 min read10 hours ago

Picture this: a top-down 2D realm split between white and black dimensions. You’re locked in one at a time — walls, enemies, and secrets from the other side lurk invisible but very real. Bump into a ghost wall? Oof. Ambushed by unseen foes? Game over. The hero’s lifeline? A flickering torch that rips open the veil, revealing a circular glimpse of the hidden world wherever your cursor glows. This was my wild ride for a game jam themed Duality, and Godot was my chaotic playground.

But here’s the rub: making invisible worlds feel alive — collidable, deadly, animated — without tanking performance or glitching into oblivion? That became my three-week obsession.

Experiment 1: Clipping Masks — The Jittery Parenting Nightmare

Godot’s clippin…

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