Mech Mercenaries is live! Play it now: https://vdeijk.itch.io/mech-mercenaries
After months of iteration, the game is finally out in the wild. A turn-based tactical mech game with deep part customization, narrow choke-point maps, and a thick layer of corporate/mercenary satire. Four mechs, endless build possibilities, and a story that’s basically one long HR nightmare.
Why I chose browser (React + Vite) instead of Unity
This was a deliberate decision from day one, and it saved the project.
- Unity eats time Getting 3D visuals “just right” is a black hole. Lighting, shaders, animations, LODs, optimizing for WebGL — every small polish pass turns into weeks. I wanted to ship a finished game, not a perpet…
Mech Mercenaries is live! Play it now: https://vdeijk.itch.io/mech-mercenaries
After months of iteration, the game is finally out in the wild. A turn-based tactical mech game with deep part customization, narrow choke-point maps, and a thick layer of corporate/mercenary satire. Four mechs, endless build possibilities, and a story that’s basically one long HR nightmare.
Why I chose browser (React + Vite) instead of Unity
This was a deliberate decision from day one, and it saved the project.
- Unity eats time Getting 3D visuals “just right” is a black hole. Lighting, shaders, animations, LODs, optimizing for WebGL — every small polish pass turns into weeks. I wanted to ship a finished game, not a perpetual prototype.
- Asset consistency nightmare In Unity, every new mech part or weapon needs matching 3D models, textures, materials, and animations. One off-style asset breaks the whole look. Finding or making dozens of consistent sci-fi mech parts that all fit together? Massive effort for a solo dev.
- Scope control Browser + 2D grid let me focus on what actually matters: tight tactical gameplay, part hunting grind, and the satirical writing. No time lost on vertex counts or normal maps.
- Instant playability No downloads, no installers, no “WebGL build broke again.” Players click and play. Perfect for quick sessions and sharing with friends.
The trade-off? No fancy 3D explosions or rotating mechs. But the core loop — positioning on choked maps, scavenging that perfect Legendary part, laughing at the flavor text — is all there, and it runs smoothly in any browser.
What’s next
- Galaxy 2 content (new enemies, parts, and even worse corporate memos)
- More polish on sound and crit feedback
- Maybe a “hard mode” where HR actually shows up mid-mission
Thanks for playing, rating, and leaving comments. Every bit of feedback helps.