Hello, I am working on a Godot project and would like to know if it is possible to run a web browser through the engine and use it to manage and install mods. This will basically be a direct route to the mod hosting website (so technically it doesn't need to access anything but a single website) and my hope is that it can capture download requests and put them into a pool/list with checkmarks next to them for users to approve and install or remove. The list will have a checkmark next to each mod the user has interest in downloading and will display the title image of the mod and mod name while the download URL is also saved to the list. Once the user confirms that the mods are good to download and install, the URL's are saved to a file (honestly I&...

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