NPCs, Procedural Generation, Behavior Trees, Pathfinding
Monday Morning Haskell: Graph Algorithms in Board Games!
mmhaskell.com·3d
Review – Class of Heroes 3: Remaster
waytoomany.games·5h
Game and Mod Development
bluesnews.com·2d
Computer model reveals NFL against the spread, over/under and money-line picks for every Week 2 game
cbssports.com·5h
AI Darwin Awards Show AI’s Biggest Problem Is Human
404media.co·2d
Active use of latent tree-structured sentence representation in humans and large language models
nature.com·1d
Asymmetry Vulnerability and Physical Attacks on Online Map Construction for Autonomous Driving
arxiv.org·2d
Design your ultimate AI chess set in Google Labs
androidpolice.com·6d
PAX West 2025: A Place for Horror
superjumpmagazine.com·2d
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