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🎲 Procedural Generation
procedural content, algorithms, generative systems, PCG
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What do you think to my procedural terrain generation (C++/
OpenGL/GLSL
)
🔺
Low-Poly 3D
youtu.be
·
6d
·
r/proceduralgeneration
How I Do Content Engineering with Claude Code
✍️
Prompt Engineering
ahrefs.com
·
2d
·
Hacker News
The
Importance
of Native
Randomness
in CSS
🖼️
WebGPU
css-tricks.com
·
11h
Randomness
extractor
🗜️
Zstd
en.wikipedia.org
·
4h
Statistical
Structure and the Failure of
Pointing
: A System-Class Law for Compression-Based Generative Systems
🤖
LLM
philsci-archive.pitt.edu
·
2d
TrailPrint3D
Converts GPS Data Into 3D
Printable
Terrain Models
🎨
Computer Graphics
fabbaloo.com
·
8h
Re: Game Design General - Share your games,
mods
,
WIPs
, and etc!
🕹️
Indie Gaming
bay12forums.com
·
1h
Room-based
A* for
dungeon
generation, has anyone made this work?
🎨
Creative Coding
thom.ee
·
6d
·
r/proceduralgeneration
Exploring
representation
through digital
archaeology
and game design
🕹️
Indie Games
phys.org
·
1d
Hidden
Gems
of Game Design
Vol
47
🕹️
Indie Gaming
superjumpmagazine.com
·
16h
Dark fantasy roguelike
deckbuilder
Rogue
Reigns
announced for PS5, Xbox Series, Switch, PC, iOS, and Android
🕹️
Indie Games
gematsu.com
·
14h
Show HN:
1990s
Game Dev
Algorithms
for Distributed Systems
🖥️
GPU Programming
docs.merca.earth
·
2d
·
Hacker News
Drawing
Fractals
with L-Systems in
p5.js
: A Creative Coding Tutorial
🔺
Low-Poly 3D
alexcodesart.com
·
5d
Learn
Algorithms
for
Interviews
, Forget Them for Work
📦
Compression Algorithms
fagnerbrack.com
·
6h
·
Hacker News
LLM
Quantization
🤖
LLM
huggingface.co
·
2h
·
Hacker News
Semi supervised
GAN
for smart
microscopy
, fast and data efficient cell cycle classification
🖼️
WebGPU
biorxiv.org
·
2d
Mesnil
Architectures
🎨
Creative Coding
archdaily.com
·
20h
Thoughts
on AI Safety
Megagame
Design
🛡️
AI Safety
lesswrong.com
·
5d
The Next AI
Breakthrough
Isn’t
Generative
, It’s Agentic
🛡️
AI Safety
devops.com
·
2d
D&D General -
Dungeons
& Dragons
Underdark
Terrain Set
🔺
Low-Poly 3D
enworld.org
·
14h
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