Crystal Lighting Engine v2.1
foxyofjungle.itch.io·2d
🕹Game development
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DCP-o-matic • Re: Color Space and Gamma when exporting From Davinci Resolve
dcpomatic.com·1d
🎨Computer Graphics
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Nick Knight and Simon Foxton: AI Is Not a Threat to Creativity
businessoffashion.com·2d
🎨Computer Graphics
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🎲 Wolfers
memalign.github.io·16h
🕹Game development
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Cutting LLM Batch Inference Time in Half: Dynamic Prefix Bucketing at Scale
daft.ai·4d·
Discuss: Hacker News
🎮Bevy
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Create Synthetic Data - A Comprehensive Guideline
dev.to·2h·
Discuss: DEV
🎨Computer Graphics
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The ultimate guide to Open Source Observability in 2025: From silos to stacks
dev.to·4h·
Discuss: DEV
❄️Nix
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A Monad Guide for Beginners
dev.to·7h·
Discuss: DEV
🎮Bevy
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MLOps Best Practices: Streamlining AI Deployments in C# for 2025
dev.to·19h·
Discuss: DEV
🎮Bevy
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Risk resolution of airport surface based on hybrid Petri nets and inverse reinforcement learning
sciencedirect.com·10h
🎮Game Development
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Agentic Design of Compositional Machines
paperium.net·1d·
Discuss: DEV
🎮Bevy
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I made a Multiplayer 3D ASCII Game Engine in Windows Terminal
reddit.com·1d·
🕹Game development
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My Hands-On Review of Kimi K2 Thinking: The Open-Source AI That's Changing the Game
reddit.com·2d·
Discuss: r/LocalLLaMA
🎮Bevy
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Marching cubes Dynamic Mesh Deforming
reddit.com·5d·
Discuss: r/gamedev
🎨Computer Graphics
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Godot pro-tip: Navigation Mesh is different from Collision Mesh
reddit.com·3d·
Discuss: r/godot
🕹Game development
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Enhanced Silicon Nanoparticle Synthesis via Dynamic Feedback-Controlled Microfluidic Reactors
dev.to·6h·
Discuss: DEV
🎨Computer Graphics
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Wave-Particle (Continuous-Discrete) Dualistic Visual Tokenization for Unified Understanding and Generation
arxiv.org·5d
🎨Computer Graphics
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A unified physics-informed generative operator framework for general inverse problems
arxiv.org·3d
🎨Computer Graphics
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