Rust Game Engine, ECS, Entity Component System, Game Development

Cline v3.36: Hooks - Inject Custom Logic Into Cline's Workflow
cline.ghost.io·15h
💻Terminal Tools
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A weaseetlduclob fights a salamander gang and grows ever more horrifying in abomination evolver Strange Seed
rockpapershotgun.com·15h
🕹Game development
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React for Datasets
usetorque.dev·15h·
Discuss: Hacker News
HTMX
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Rodrigo Girão Serrão: A generator, duck typing, and a branchless conditional walk into a bar
mathspp.com·2d
🦀Rust
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Optimizing Datalog for the GPU
dl.acm.org·1d·
Discuss: Lobsters
🗄️SQLite
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Using AI to modernize mainframes: Turning legacy tech into a strategic advantage
nordot.app·21h
💻Terminal Tools
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You Should Write An Agent
fly.io·1d·
💻Terminal Tools
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AI Agent Guides from Google, Anthropic, Microsoft, etc. Released This Week
sarthakai.substack.com·10h·
Discuss: Substack
🌿Digital Gardens
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Pool allocator in C++23 for simulations / game engines - faster than std::pmr
github.com·18h·
Discuss: r/programming
🎨Computer Graphics
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Assessing Climate Vulnerability Risk for Substations in Massachusetts Via Sensitivity Analysis
arxiv.org·3h
🌿Digital Gardens
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Showcase: In Memoria - Rust core with TypeScript/NAPI interface for high-performance AI tooling
reddit.com·2d·
Discuss: r/rust
🦀Rust
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How to build a Heapless Vector using `MaybeUninit<T>` for Better Performance.
dev.to·2d·
Discuss: DEV
🦀Rust
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How to Resolve Tightly Coupled Dependencies in AWS CDK
dev.to·1d·
Discuss: DEV
❄️Nix
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Understanding the Bridge Design Pattern in Go: A Practical Guide
reddit.com·18h·
Discuss: r/programming
🕹Game development
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OpenAI engineers don’t prompt like you do.
threadreaderapp.com·1d
❄️Nix
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👋🏾 From Ghana to Full-Stack: My Journey as a Self-Taught Developer
dev.to·4h·
Discuss: DEV
🕹Game development
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Understanding Nodes in Godot (For Absolute Beginners)
dev.to·17h·
Discuss: DEV
🕹Game development
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How we build website templates
dev.to·3h·
Discuss: DEV
HTMX
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How to get Godot to handle thousands of 3D physics objects?
reddit.com·1h·
Discuss: r/godot
🕹Game development
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