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🎨 Computer Graphics
Rendering, Transformations, Vectors, 3D Math, Shaders
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79952
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The
Prospero
Challenge
mattkeeter.com
·
20h
🎮
Bevy
Rotated
Lights for Consistent and Efficient 2D
Gaussians
Inverse Rendering
arxiv.org
·
6h
🎮
Game Development
How Erik R.
Ramalho
lights 3D sculpts quickly using a single
HDRI
creativebloq.com
·
1h
🎮
Game Development
Putting
a real-time 3D
shader
on the Game Boy Color
blog.adafruit.com
·
13h
🎮
Game Development
Online
AutoCAD
2D
& 3D Course
forums.anandtech.com
·
5h
🎮
Game Development
Fundamentals
of Data
Visualization
clauswilke.com
·
1d
🌿
Digital Gardens
A
raycasting
engine in 7 easy
steps
austinhenley.com
·
22h
·
Discuss:
Hacker News
🎮
Game Development
Frequent
problem with no solution for 2D flat art
rendering
.
play.google.com
·
22h
·
Discuss:
r/godot
🎮
Bevy
Graphics
Programming
Conference
graphicsprogrammingconference.com
·
1d
🎮
Game Development
Shades
of
Halftone
blog.maximeheckel.com
·
9h
🎮
Bevy
Vivalyte
Phantom Mesh + Dynamic Lightbox + DMX Neon Flex,
NovaStar/Colorlight
video mapping
armdevices.net
·
6h
⚡
HTMX
Main
Content ||
Math
∩ Programming
jeremykun.com
·
1d
🎮
Bevy
Drawing
and hand-written
fonts
jamesg.blog
·
14m
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Digital Gardens
Graphic Rants:
Nanite
Tessellation
graphicrants.blogspot.com
·
14h
🎮
Game Development
How
computers
show graphics under the
hood
.
dev.to
·
2d
·
Discuss:
DEV
🎮
Game Development
ArcFlow
:
Unleashing
2-Step Text-to-Image Generation via High-Precision Non-Linear Flow Distillation
arxiv.org
·
6h
🎮
Bevy
C++
Implementing
a Chaos Game
simulator
solarianprogrammer.com
·
2d
🎮
Bevy
High-performance GPU implementation of
Wannier
interpolation
of the electron-phonon interaction for transport properties
link.aps.org
·
4h
🎮
Game Development
Tri point
filtering
as default
sampling
option?
godotshaders.com
·
1d
·
Discuss:
r/godot
🎮
Game Development
Graph
algebra
en.wikipedia.org
·
8h
🎮
Bevy
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