GPU Programming, OpenCL, Vulkan Compute, Metal Performance Shaders
The Inkhaven Residency
lesswrong.comยท16h
SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity
arxiv.orgยท4d
Multi-fidelity Bayesian Data-Driven Design of Energy Absorbing Spinodoid Cellular Structures
arxiv.orgยท3d
InterfO-RAN: Real-Time In-band Cellular Uplink Interference Detection with GPU-Accelerated dApps
arxiv.orgยท2d
Loading...Loading more...