Porting it to the NES
john-smit.itch.io·23h
🎮Game Engine Architecture
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The nes port is mostly done, I’ll tentatively call it v0.7, tentatively v0.8 would be if I ever manually fixed the graphics, v0.9 would be music and v1.0 would be adding the title screen, end flag, etc. The rest will be some of my rough thoughts on the process.

The core game engine was written in pure c, and the nes can be targeted using the same compiler, so at a glance, it’s all pure code and should be fairly easy, just a matter of separating out the graphics and recompiling, in practice it was not so easy. I got an early prototype running with no graphics …

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