I tried to "edit" a video using NotebookLM
xda-developers.comΒ·11h
πŸ’»programming
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Enhanced spatial clustering of single-molecule localizations with graph neural networks
nature.comΒ·1d
πŸ•ΈοΈGraph Theory
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Monster Splash double-hires demo for Apple IIe
deater.netΒ·1dΒ·
πŸ’£Binary Exploitation
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Conservative port-to-port funneling of light in nonlinear photonic lattices
nature.comΒ·1d
πŸ”’Numerical Methods
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Looking for artisit to help with my 3d horror game
reddit.comΒ·1dΒ·
Discuss: r/godot
🌳Red-Black Trees
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On-chip cavity electro-acoustics using lithium niobate phononic crystal resonators
arxiv.orgΒ·1d
πŸ”’Numerical Methods
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Temporal Fusion Transformer for Multi-Horizon Probabilistic Forecasting of Weekly Retail Sales
arxiv.orgΒ·5h
πŸ”„Dynamic Programming
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GeneFlow: Translation of Single-cell Gene Expression to Histopathological Images via Rectified Flow
arxiv.orgΒ·5h
Ξ»Functional Programming
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Application of predictive machine learning in pen & paper RPG game design
arxiv.orgΒ·5h
🎯A* Search
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MedRECT: A Medical Reasoning Benchmark for Error Correction in Clinical Texts
arxiv.orgΒ·5h
Ξ»Functional Programming
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Rasterizer Project - Part 3: Geometry
dev.toΒ·2dΒ·
Discuss: DEV
πŸ’»programming
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What are the best AI image generators 2026 for business, and which one fits your budget?
dev.toΒ·1dΒ·
Discuss: DEV
⏱️Computational Complexity
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Cells, Queries, and Chaos: The Game of Life in SQL!
dev.toΒ·1dΒ·
Discuss: DEV
Ξ»Functional Programming
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A Hybrid Deep Learning and Forensic Approach for Robust Deepfake Detection
arxiv.orgΒ·1d
🌳Red-Black Trees
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Too many layers for tilemap - how to handle all possible scenarios
reddit.comΒ·12hΒ·
Discuss: r/godot
πŸ—οΈDesign Patterns
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Ariadne: A Controllable Framework for Probing and Extending VLM Reasoning Boundaries
arxiv.orgΒ·5h
Ξ»Functional Programming
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Enhanced Slater Determinant Calculation via Hybrid Tensor Decomposition & Adaptive Mesh Refinement
dev.toΒ·1dΒ·
Discuss: DEV
πŸ”’Numerical Methods
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Need help with 360 Sonic movement in 3D
reddit.comΒ·8hΒ·
Discuss: r/godot
πŸ’»programming
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From Uniform to Adaptive: General Skip-Block Mechanisms for Efficient PDE Neural Operators
arxiv.orgΒ·5h
πŸ”’Numerical Methods
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