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raymondcamden.com·1d
💻programming
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Weekly Bookmarks
inkdroid.org·2d
🕸️Graph Theory
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EVINGCA: Adaptive Graph Clustering with Evolving Neighborhood Statistics
arxiv.org·7h
🕸️Graph Theory
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Cracking the Cube: How Competitive Rubik’s Cube Algorithms Inspire Modern AI and Programming
🔄Dynamic Programming
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Design of quasi phase matching crystal based on differential gray wolf algorithm
arxiv.org·7h
🎨Computer Graphics
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How to Sort Arrays in Objective-c in 2025?
💻programming
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MaGNet: A Mamba Dual-Hypergraph Network for Stock Prediction via Temporal-Causal and Global Relational Learning
arxiv.org·7h
🔄Dynamic Programming
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OpenSIR: Open-Ended Self-Improving Reasoner
arxiv.org·7h
λFunctional Programming
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I don't know if you've seen this awesome list or not: A list of Game Development resources to make magic happen.
🎨Computer Graphics
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Fix: externalizing network I/O in serverless computing
arxiv.org·7h
🏗️Design Patterns
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Diving Deeper into Blockchain and Web3 Product Engineering – Week 1 Learnings
🕸️Graph Theory
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STACKFEED: Structured Textual Actor-Critic Knowledge Base Editing with FeedBack
arxiv.org·7h
🌳Red-Black Trees
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Spatial Sense: Unleashing Language Models on Location Data by Arvind Sundararajan
🗺️Graph Algorithms
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Architectural Patterns for Securing Data: At Rest, In Transit, and At Runtime
🔬Static Analysis
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Does Go's garbage collector use Depth-First Search (DFS) or Breadth-First Search (BFS) during the scan/marking phase?
🌳Red-Black Trees
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