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Game Dev
👾 Game Dev
game development, game design, gameplay mechanics, devlog
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SlumberNapped
Devlog
#22(May 2026)
🛠️
Steam Dev
Content type:
Blog
kappawumpus.itch.io
·
3d
3 days ago
Actions for SlumberNapped Devlog #22(May 2026)
CAPTCHA.exe is NOW UPDATED!
🛠️
Steam Dev
Content type:
Blog
reichiv.itch.io
·
5h
5 hours ago
Actions for CAPTCHA.exe is NOW UPDATED!
Minor Editorial Updates
🖼️
Pixel Art
Content type:
Blog
lowkeyttrpg.itch.io
·
16h
16 hours ago
Actions for Minor Editorial Updates
DEVLOG
- May Progress
✍️
Creative Writing
Content type:
Blog
just-write-studios.itch.io
·
4d
4 days ago
Actions for DEVLOG - May Progress
Mapbox's Unique Position in the
Gaming
Industry Showcased at GTMF 2024
🕹️
Indie Games
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for Mapbox's Unique Position in the Gaming Industry Showcased at GTMF 2024
Why UI Frameworks Eventually Become DSLs
✨
Shaders
kura.tazz.codes
·
1d
1 day ago
·
r/gamedev
Actions for Why UI Frameworks Eventually Become DSLs
Retro Commander: Spies
🏭
Factorio
Content type:
Blog
noblemaster.itch.io
·
7h
7 hours ago
Actions for Retro Commander: Spies
Godot
launches GABE companion app, enabling direct Android and XR build exports on device
🎮
Godot
alternativeto.net
·
6d
6 days ago
Actions for Godot launches GABE companion app, enabling direct Android and XR build exports on device
✦ LOST IN LIMBO
DEVLOG
#29 | 06.08.2026
🎨
Digital Art
Content type:
Blog
ravenstar-games.itch.io
·
2d
2 days ago
Actions for ✦ LOST IN LIMBO DEVLOG #29 | 06.08.2026
Post #13: Dodge the Creeps, Part 4
🎮
Godot
compiledfrog.com
·
4d
4 days ago
Actions for Post #13: Dodge the Creeps, Part 4
Striving for Understanding or: A Review of Unboxing City of Six Moons and Reading its Rules: My Blog, and other Assorted Detritus
Devlog
🖼️
Pixel Art
Content type:
Blog
seraphim-seraphina.itch.io
·
2h
2 hours ago
Actions for Striving for Understanding or: A Review of Unboxing City of Six Moons and Reading its Rules: My Blog, and other Assorted Detritus Devlog
New comment by williamclarkson in "Ask HN: Who wants to be hired? (June 2026)"
🔓
Open Source
Content type:
PDF
williamclarkson.net
·
2d
2 days ago
·
Hacker News
Actions for New comment by williamclarkson in "Ask HN: Who wants to be hired? (June 2026)"
South of the March Official Demo Release
🕹️
Indie Games
Content type:
Blog
smallgraygames.itch.io
·
6d
6 days ago
Actions for South of the March Official Demo Release
Solutions for All Seasons
🎬
Animation
animationmagazine.net
·
2d
2 days ago
Actions for Solutions for All Seasons
New comment by t_
gamer
_kle in "Ask HN: Who wants to be hired? (June 2026)"
🛠️
Steam Dev
Content type:
Discussion
news.ycombinator.com
·
5d
5 days ago
·
Hacker News
Actions for New comment by t_gamer_kle in "Ask HN: Who wants to be hired? (June 2026)"
What’s New - visionOS (
Developer
)
🎨
Digital Art
developer.apple.com
·
2d
2 days ago
·
r/VisionPro
Actions for What’s New - visionOS (Developer)
New Arm tech enables the use of
Unreal
Engine
MegaLights on mobile
✨
Shaders
Content type:
News
gamesindustry.biz
·
11h
11 hours ago
Actions for New Arm tech enables the use of Unreal Engine MegaLights on mobile
Logic flow behind Retro baseball season sim
🎮
Godot
creative-engineos.itch.io
·
4d
4 days ago
·
r/godot
Actions for Logic flow behind Retro baseball season sim
My
Godot
Project Had 100,000+ Files. Here’s How I Fixed Slow Export Times
🎮
Godot
Content type:
Video
youtube.com
·
1d
1 day ago
·
r/godot
Actions for My Godot Project Had 100,000+ Files. Here’s How I Fixed Slow Export Times
New Battle Background
🖼️
Pixel Art
Content type:
Blog
ansimuz.itch.io
·
8h
8 hours ago
Actions for New Battle Background
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