I wanted to know if WebAssembly runtimes are getting faster. Read more ›
The Godot Foundation formalizes its vision for the engine with a written statement Read more ›
A neat technique for defining a non-empty string constructor in Haskell. Read more ›
A Python library for building async data pipelines with safe staged processing and bounded concurrency. - openlab-x/pipestage Read more ›
NOTE: This is a pre-release feature. The Fil-C 0.679 release does not ship with this feature. To test this feature, you need to build from source. Read more ›
Empowering everyone to build reliable and efficient software. Read more ›
I would like feedback on whether a BASIC09 frontend/tool would be appropriate for LLVM, and if so, what shape the upstreaming path should take. I have a working prototype branch here: Summary The prototype adds a new LLVM tool, basic09c, under llvm/tools/basic09c. basic09c currently implements: BASIC09 lexing and parsing AST construction and AST dumps initial semantic checks symbol handling LLVM IR emission for a useful subset o... Read more ›
Probably the biggest change for Python over the last five years or so is the advent of the 'fre [...] Read more ›
It has been nine years since a Chinese HPC supercomputer was at the top of the High Performance Linp ... Read more ›
I built the same in-memory cache six ways with the Go standard library and benchmarked them across read/write mixes and core counts. Lock striping wins by up to 8×, sync.RWMutex turns out to be a trap, and one design gets slower the more cores you add. Read more ›
A Rust-flavoured systems language with real goroutines and automatic, pause-free memory. Run it like a script, or ship it as a single binary. Read more ›
During the level design process, I try to put a lot of emphasis on “readability.” Read more ›
We're excited to announce Endive 1.0, the first release of the project under the Bytecode Alliance. Endive is a pure-Java WebAssembly runtime with zero native dependencies, continuing the work started as Chicory. For background on the move, see the announcement article. If you're migrating from Chicory, the migration guide has you covered. Read more ›
Haskell for FPGA Hardware Design: Use abstractions like monads and lenses to implement 1970's retro-computing devices like arcade machines and home computers. Read more ›
# The Barrier in C++ 20 concurrency - the programmer in me is still thriving... Enjoy my training video on the C++ barrier... %[ Suppose three workers prepare data at different speeds, but a computation must begin only after all workers are ready. How do we synchronize them? std::barrier is the answer in C++. The std::barrier class is a synchronization primitive introduced in C++20. It allows a set of threads to synchronize at a certain point in their execution. It is similar to the std:... Read more ›
Apache Sedona is a cluster computing system for processing large-scale spatial data. Sedona extends existing cluster computing systems, such as Apache Spark, Apache Flink, and Snowflake, with a set of out-of-the-box distributed Spatial Datasets and Spatial SQL that efficiently load, process, and analyze large-scale spatial data across machines. Read more ›
ensorTree is a Zero-Ops vector database built on an SOP transactional B-tree. By embedding categories and items as tensors, it hits \(O(\log n)\) search speeds with zero index optimization. It uses... Read more ›