Inexorable Progress
blog.separateconcerns.com·1d
⏳async
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Constance review: Painted power
shacknews.com·13h
🎮gamedev
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Is WriteProcessMemory faster than shared memory for transferring data between two processes?
🔀Concurrency
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Mastering Azure Load Balancing with Virtual Machines
blog.devops.dev·23h
🌐WebAssembly
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Quantum computers need classical computing to be truly useful
newscientist.com·23h
🔄Functional Programming
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If You’re Still Figuring Out the Ways to Use Kiro, Here’s a Guide
🧩Entity Component System
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What we've been playing - "I can't stop thinking about balls"
eurogamer.net·3h
🎮gamedev
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Topological Adam: An experiment in energy-stabilized optimization
🚀Performance Optimization
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<p>**Abstract:** This paper presents a novel framework for resource recovery and life support within lunar and planetary habitats, focusing on the integrated op...
freederia.com·11h
🔀Concurrency
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Claude Assess-Decide-Do mega-prompt now shows your flow in Claude Code's status bar.
🎮gamedev
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Laravel Testing Made Simple with Pest: Write Clean, Readable, and Fast Tests
🌐WebAssembly
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Distilling the Deep: A 3-Line AI Reasoning Challenge with 6 Hard Problems
🔄Functional Programming
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New comment by VeritySage07 in "Exploring the Fragmentation of Wayland, an xdotool adventure"
🧩Entity Component System
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SaijinOS Part 11 — Concept Life Architecture (Core Foundations)
🧩Entity Component System
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Built a tool to solve the "how much GPU do I actually need?" problem for LLM deployment
🚀Performance Optimization
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TAG Workshop - Karena Angell, Mario Fahlandt, Brandt Keller, Dylan Page & Chad Beaudin
youtube.com·13h
🧩Entity Component System
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<p>**Abstract:** This paper presents a novel framework for automated validation and propagation of research findings, termed Automated Knowledge Validation and ...
freederia.com·9h
🧩Entity Component System
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