Implementation of a Java Processor on a FPGA
mavmatrix.uta.edu·1d·
Discuss: Hacker News
🔄Functional Programming
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Product comparison: Detectify vs. Holm Security
blog.detectify.com·22h
🧩Entity Component System
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Triton Kernel Profiling with NVIDIA Nsight Tools
next.redhat.com·1d
🚀Performance Optimization
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Compute: Powering the transition from Industry 4.0 to 5.0
edn.com·22h
🧩Entity Component System
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OpenHands and AMD: Local Coding Agents Powered by Ryzen AI (No Cloud Required)
openhands.dev·19h·
Discuss: Hacker News
Tokio
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What I learned leading a transformation with fewer tools, not more
nordot.app·20h
🧩Entity Component System
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Retries and Hedges: Calming the Tail
luminara.website·4d·
Discuss: DEV
Tokio
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MVP shipped — arkA video protocol now deploys end-to-end via GitHub Actions
reddit.com·14h·
Discuss: r/devops
Tokio
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Startup Mode Engineering
moduloware.ai·2d·
Discuss: Hacker News
🚀Performance Optimization
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Five things I always tell people before they buy a new gaming CPU
pcgamer.com·2d
🚀Performance Optimization
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Django LiveView 2.0.0
github.com·19h·
Tokio
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An Elm Primer: The missing chapter on JavaScript interop
reddit.com·3d·
Discuss: r/reactjs
🧩Entity Component System
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Why are registries and node_modules still black boxes in 2025?
dev.to·8h·
Discuss: DEV
🧩Entity Component System
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I Built a Production-Ready Next.js Boilerplate (So You Don't Have To)
dev.to·1d·
Discuss: DEV
Tokio
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8 Useful Coding Tools That Will Instantly Improve Your Dev Game 🔥🚀
dev.to·22h·
Discuss: DEV
🎮gamedev
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Need niche embedded project ideas that are achievable but impactful (beginner in firmware)
reddit.com·1d·
Discuss: r/embedded
🧩Entity Component System
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I've been building an HTML-first tool – sharing it in case it helps someone
news.ycombinator.com·4d·
Discuss: Hacker News
🎮gamedev
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Why are JS frameworks heavier than static HTML+JS, and why is the latter heavier than DOM-based native apps?
reddit.com·2d·
🎮gamedev
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First project (I have no experience)
reddit.com·1d·
Discuss: r/rust
🎮gamedev
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Introducing Socket Scanning for OpenVSX Extensions
socket.dev·20h
🧩Entity Component System
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