Pick Eat
hiewandboardgames.blogspot.com·10h
🧩Entity Component System
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In Kirby Air Riders, expression is more fun than racing
theverge.com·1h
Tokio
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Blender 5.0 Released with HDR Support, Video Sequencer Overhaul, and ACES Workflows
itsfoss.com·1d
🧩Entity Component System
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Hotfix Update 11-20b-2025
triplejumpgames.itch.io·17h
🦀rust
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Is Arknights: Endfield an open-world game? The devs say “No, but we won’t get mad if you call it that”
automaton-media.com·5h
🧩Entity Component System
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How Do We Effectively Communicate Architecture?
blog.scottlogic.com·21h
🧩Entity Component System
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Abuse of the nullish coalescing operator in JS/TS
fredrikmalmo.com·9h·
🦀rust
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Automating Documentation Maintenance with Prodigy: A Real-World Case Study
entropicdrift.com·2h·
Discuss: r/programming
🔀Concurrency
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Agents need good developer experience too
modal.com·1d·
Discuss: Hacker News
🧩Entity Component System
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Presenting the Rust quotes from the Mozilla QDB
brson.github.io·21h·
🦀rust
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I got tired of Ollama hogging my VRAM when I needed to multitask, so I wrote a lightweight VRAM Guard.
github.com·1d·
Discuss: r/LocalLLaMA
🚀Performance Optimization
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The Library Analogy That Makes APIs Finally Make Sense
dev.to·11h·
Discuss: DEV
🔄Functional Programming
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July 2024 Welcome Edition
lesswrong.com·1d
Tokio
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Making a Playable Level with Godot's Platformer Essentials
ludonauta.itch.io·2d
🧩Entity Component System
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**Uncovering Hidden Patterns: The Enigmatic World of Generat
dev.to·1d·
Discuss: DEV
🔄Functional Programming
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Zed: The Editor I Wish I Liked
dev.to·2d·
Discuss: DEV
🧩Entity Component System
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Which way should I take my crafting system?
reddit.com·1d·
Discuss: r/gamedev
🧩Entity Component System
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Introduction to GO Programming
dev.to·1d·
Discuss: DEV
🔄Functional Programming
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Lorxus Does Halfhaven: 11/15~11/21
lesswrong.com·5h
🦀rust
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