Motion-Controlled Spaceship Game Based on XIAO nRF52840 Sens
hackster.io·2h
🧩Entity Component System
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Behind the KAI Design Dept. Experience: WebGL Line Blur, Video Scrubbing, and 3D Animation
tympanus.net·13h
🌐WebAssembly
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Introducing Logs, User Feedback, and more in the Sentry Godot SDK
blog.sentry.io·17h
🧩Entity Component System
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AI as a Creative Partner
jahvon.dev·2d
🧩Entity Component System
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Evolving GitHub Copilot’s next edit suggestions through custom model training
github.blog·9h
⚡Tokio
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PlayerUnknown's Prologue: Go Wayback! still has a terrible name and is out now in Early Access
rockpapershotgun.com·14h
🧩Entity Component System
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Subtitiles in Games and speed,
🧩Entity Component System
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Re: TTRPG Design
forum.melonland.net·1d
🧩Entity Component System
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How generative AI in Arc Raiders started a scrap over the gaming industry’s future
theguardian.com·1d
🧩Entity Component System
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Krish Naik: Google Antigravity IDE- The Best Agentic Next Gen IDE
🧩Entity Component System
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Creating a real-time ray traced physics sandbox with Microsoft Copilot
🧩Entity Component System
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