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Rust on the Rise; Python in Decline?
💻
Programming
i-programmer.info
·
16h
16 hours ago
Actions for Rust on the Rise; Python in Decline?
Issue #390 - The ML
Engineer
🤖
🚀
Performance
Content type:
News
Content type:
Blog
machinelearning.substack.com
·
3d
3 days ago
·
Substack
Actions for Issue #390 - The ML Engineer 🤖
Halo Campaign Evolved: Everything we know about Master Chief's glow-up
🎯
Game Engines
pcgamer.com
·
1d
1 day ago
Actions for Halo Campaign Evolved: Everything we know about Master Chief's glow-up
C++ Documentary
⚙️
Compilers
ziggit.dev
·
4d
4 days ago
Actions for C++ Documentary
TOMB
RAIDER
LEGACY OF ATLANTIS SHOWCASED IN NEW 4K SCREENSHOTS
🎯
Game Engines
tombraiderchronicles.com
·
1d
1 day ago
Actions for TOMB RAIDER LEGACY OF ATLANTIS SHOWCASED IN NEW 4K SCREENSHOTS
Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more
🎯
Game Engines
neowin.net
·
3d
3 days ago
Actions for Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more
Location: Edmonton, Canada Remote: Yes Willing to relocate: Yes, within Canada T...
📟
Embedded Systems
Content type:
Discussion
news.ycombinator.com
·
10h
10 hours ago
·
Hacker News
Actions for Location: Edmonton, Canada Remote: Yes Willing to relocate: Yes, within Canada T...
“Halloween: The Game” Single Player Trailer
🎯
Game Engines
darkhorizons.com
·
4d
4 days ago
Actions for “Halloween: The Game” Single Player Trailer
Deadmau5 Drops $30K to Help Rescue Cats, Then Asks Fans to Name Them
🎯
Game Engines
edm.com
·
16h
16 hours ago
Actions for Deadmau5 Drops $30K to Help Rescue Cats, Then Asks Fans to Name Them
Domain-Specific Small Language Models (Manning)
⚙️
Compilers
i-programmer.info
·
16h
16 hours ago
Actions for Domain-Specific Small Language Models (Manning)
The Ocarina of Time Remake is real - What's up with James?
🎯
Game Engines
Content type:
Blog
blog.jsweeting.me
·
1d
1 day ago
Actions for The Ocarina of Time Remake is real - What's up with James?
HowToVulkan: but with Zig
🎨
Graphics Programming
ziggit.dev
·
3d
3 days ago
Actions for HowToVulkan: but with Zig
Zelda: Ocarina Of Time Teaser Has The Internet Joking That Nintendo Is Entering Its ‘Hire This Man’ Era
🎯
Game Engines
kotaku.com
·
1d
1 day ago
Actions for Zelda: Ocarina Of Time Teaser Has The Internet Joking That Nintendo Is Entering Its ‘Hire This Man’ Era
rfgplk/micron.cpp
: a pure C++ implementation (& redesign) of
libc
and the standard library
💻
Programming
Content type:
Code
github.com
·
5d
5 days ago
·
Hacker News
Actions for rfgplk/micron.cpp: a pure C++ implementation (& redesign) of libc and the standard library
Gears of War: E-Day Could Be the First UE5 Game to Fulfil the
Engine
's Promise
🎯
Game Engines
digitalfoundry.net
·
1d
1 day ago
Actions for Gears of War: E-Day Could Be the First UE5 Game to Fulfil the Engine's Promise
Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6
🎯
Game Engines
gamespot.com
·
16h
16 hours ago
Actions for Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6
Windows Weekly 987: SelfLoathing.md
🌐
Network Protocols
Content type:
Video
twit.tv
·
13h
13 hours ago
Actions for Windows Weekly 987: SelfLoathing.md
"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly
🎯
Game Engines
rpgsite.net
·
18h
18 hours ago
Actions for "Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly
Static Code Analysis and the Rules of Zero, Three, and Five
💻
Programming
Content type:
Blog
blog.jetbrains.com
·
1d
1 day ago
Actions for Static Code Analysis and the Rules of Zero, Three, and Five
The beauty and simplicity of the good old C-style void* in C++
💻
Programming
giodicanio.com
·
5d
5 days ago
·
Lobsters
,
Hacker News
Actions for The beauty and simplicity of the good old C-style void* in C++
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