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FAF-D2/xredis-client: The next-generation, ultra-fast asynchronous C++20 Redis client
library
built entirely on stackless coroutines.
🏗️
Build Systems
Content type:
Code
github.com
·
21h
21 hours ago
·
r/cpp
Actions for FAF-D2/xredis-client: The next-generation, ultra-fast asynchronous C++20 Redis client library built entirely on stackless coroutines.
Less-relevant results
Compiler Explorer - C++ (x86-64 gcc 16.1)
⚙️
Compilers
godbolt.org
·
1d
1 day ago
·
r/cpp
Actions for Compiler Explorer - C++ (x86-64 gcc 16.1)
C++ Documentary is Now Available
💻
Programming
thurrott.com
·
5d
5 days ago
Actions for C++ Documentary is Now Available
C++
STL
Container Complexities Quick Reference
💻
Programming
alyssaq.github.io
·
5d
5 days ago
·
Hacker News
Actions for C++ STL Container Complexities Quick Reference
Rewriting my 2005 C++/OpenGL game in Go
🎨
Graphics Programming
nurkiewicz.com
·
4d
4 days ago
Actions for Rewriting my 2005 C++/OpenGL game in Go
The Wolf Among Us 2 Isn't Dead, but the Telltale
Engine
Is (Thank Goodness)
🎯
Game Engines
ign.com
·
1d
1 day ago
Actions for The Wolf Among Us 2 Isn't Dead, but the Telltale Engine Is (Thank Goodness)
Deep C Dives:
Pointers
💻
Programming
i-programmer.info
·
20h
20 hours ago
Actions for Deep C Dives: Pointers
Halo: Campaign Evolved will be fully playable in 3rd person
🎯
Game Engines
kitguru.net
·
16h
16 hours ago
Actions for Halo: Campaign Evolved will be fully playable in 3rd person
Kingdom Hearts 4 Marries Square Enix Fantasy With
Unreal
Engine
Action
🎯
Game Engines
kotaku.com
·
1d
1 day ago
Actions for Kingdom Hearts 4 Marries Square Enix Fantasy With Unreal Engine Action
2027's 'Tomb
Raider
' Remake:
Unreal
Engine
5 and AI-Assisted Assets 'Refined' By Humans - Slashdot
🎯
Game Engines
games.slashdot.org
·
4d
4 days ago
Actions for 2027's 'Tomb Raider' Remake: Unreal Engine 5 and AI-Assisted Assets 'Refined' By Humans - Slashdot
Deploying Speech-Driven 3D Facial Animation in
Unreal
Engine
for Production-Ready Digital Humans
🎯
Game Engines
Content type:
Academic
arxiv.org
·
1d
1 day ago
Actions for Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans
The C++ Documentary Won't Show You a Number. I Will.
🚀
Performance
Content type:
Blog
lucisqr.substack.com
·
5d
5 days ago
·
Substack
Actions for The C++ Documentary Won't Show You a Number. I Will.
Rust Replaced 120k Lines of C++. CPU Barely Moved. Incident Volume Collapsed
🚀
Performance
Content type:
Blog
medium.com
·
1d
1 day ago
Actions for Rust Replaced 120k Lines of C++. CPU Barely Moved. Incident Volume Collapsed
State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer
🎯
Game Engines
neowin.net
·
3d
3 days ago
Actions for State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer
'It's giving... Nintendo Hire This Man' — the Internet Reacts to The Legend of Zelda: Ocarina of Time Remake
🎯
Game Engines
Content type:
News
ign.com
·
1d
1 day ago
Actions for 'It's giving... Nintendo Hire This Man' — the Internet Reacts to The Legend of Zelda: Ocarina of Time Remake
C++: The Documentary released today
💻
Programming
herbsutter.com
·
6d
6 days ago
·
Hacker News
Actions for C++: The Documentary released today
https://www.mapbox.com/blog/2020-maps-in-review
🎯
Game Engines
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for https://www.mapbox.com/blog/2020-maps-in-review
The C++ Documentary Won't Show You a Number. I Will.
🔧
Systems Programming
hftuniversity.com
·
4d
4 days ago
·
Hacker News
Actions for The C++ Documentary Won't Show You a Number. I Will.
Disney's Millennium Falcon Ride Gets A Big
Unreal
5 Upgrade
🎯
Game Engines
kotaku.com
·
2d
2 days ago
Actions for Disney's Millennium Falcon Ride Gets A Big Unreal 5 Upgrade
Final Fantasy VII Rebirth’s Switch 2 port was built around “what to preserve,” not “what to cut.” Director Naoki Hamaguchi on optimizing a massive open world with a heavily customized UE4
🎯
Game Engines
automaton-media.com
·
6d
6 days ago
Actions for Final Fantasy VII Rebirth’s Switch 2 port was built around “what to preserve,” not “what to cut.” Director Naoki Hamaguchi on optimizing a massive open world with a heavily customized UE4
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