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Rust on the Rise; Python in Decline?
💻
Programming
i-programmer.info
·
18h
18 hours ago
Actions for Rust on the Rise; Python in Decline?
Issue #390 - The ML
Engineer
🤖
🚀
Performance
Content type:
News
Content type:
Blog
machinelearning.substack.com
·
3d
3 days ago
·
Substack
Actions for Issue #390 - The ML Engineer 🤖
Halo Campaign Evolved: Everything we know about Master Chief's glow-up
🎯
Game Engines
pcgamer.com
·
1d
1 day ago
Actions for Halo Campaign Evolved: Everything we know about Master Chief's glow-up
Deploying Speech-Driven 3D Facial Animation in
Unreal
Engine
for Production-Ready Digital Humans
🎯
Game Engines
Content type:
Academic
arxiv.org
·
1d
1 day ago
Actions for Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans
C++ Documentary
⚙️
Compilers
ziggit.dev
·
4d
4 days ago
Actions for C++ Documentary
TOMB
RAIDER
LEGACY OF ATLANTIS SHOWCASED IN NEW 4K SCREENSHOTS
🎯
Game Engines
tombraiderchronicles.com
·
1d
1 day ago
Actions for TOMB RAIDER LEGACY OF ATLANTIS SHOWCASED IN NEW 4K SCREENSHOTS
Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more
🎯
Game Engines
neowin.net
·
3d
3 days ago
Actions for Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more
Location: Edmonton, Canada Remote: Yes Willing to relocate: Yes, within Canada T...
📟
Embedded Systems
Content type:
Discussion
news.ycombinator.com
·
11h
11 hours ago
·
Hacker News
Actions for Location: Edmonton, Canada Remote: Yes Willing to relocate: Yes, within Canada T...
“Halloween: The Game” Single Player Trailer
🎯
Game Engines
darkhorizons.com
·
4d
4 days ago
Actions for “Halloween: The Game” Single Player Trailer
Domain-Specific Small Language Models (Manning)
⚙️
Compilers
i-programmer.info
·
17h
17 hours ago
Actions for Domain-Specific Small Language Models (Manning)
The Ocarina of Time Remake is real - What's up with James?
🎯
Game Engines
Content type:
Blog
blog.jsweeting.me
·
1d
1 day ago
Actions for The Ocarina of Time Remake is real - What's up with James?
HowToVulkan: but with Zig
🎨
Graphics Programming
ziggit.dev
·
3d
3 days ago
Actions for HowToVulkan: but with Zig
Zelda: Ocarina Of Time Teaser Has The Internet Joking That Nintendo Is Entering Its ‘Hire This Man’ Era
🎯
Game Engines
kotaku.com
·
1d
1 day ago
Actions for Zelda: Ocarina Of Time Teaser Has The Internet Joking That Nintendo Is Entering Its ‘Hire This Man’ Era
rfgplk/micron.cpp
: a pure C++ implementation (& redesign) of
libc
and the standard library
💻
Programming
Content type:
Code
github.com
·
5d
5 days ago
·
Hacker News
Actions for rfgplk/micron.cpp: a pure C++ implementation (& redesign) of libc and the standard library
Deadmau5 Drops $30K to Help Rescue Cats, Then Asks Fans to Name Them
🎯
Game Engines
edm.com
·
17h
17 hours ago
Actions for Deadmau5 Drops $30K to Help Rescue Cats, Then Asks Fans to Name Them
Gears of War: E-Day Could Be the First UE5 Game to Fulfil the
Engine
's Promise
🎯
Game Engines
digitalfoundry.net
·
1d
1 day ago
Actions for Gears of War: E-Day Could Be the First UE5 Game to Fulfil the Engine's Promise
Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6
🎯
Game Engines
gamespot.com
·
17h
17 hours ago
Actions for Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6
Windows Weekly 987: SelfLoathing.md
🌐
Network Protocols
Content type:
Video
twit.tv
·
14h
14 hours ago
Actions for Windows Weekly 987: SelfLoathing.md
Static Code Analysis and the Rules of Zero, Three, and Five
💻
Programming
Content type:
Blog
blog.jetbrains.com
·
1d
1 day ago
Actions for Static Code Analysis and the Rules of Zero, Three, and Five
"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly
🎯
Game Engines
rpgsite.net
·
19h
19 hours ago
Actions for "Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly
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