Rocket Roll Control, The Old Fashioned Way
hackaday.com·6h
🏀Game Physics
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Playing Around with ARM Assembly
blog.nobaralabs.com·19h·
Discuss: Hacker News
🔍Reverse Engineering
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flowengineR: A Modular and Extensible Framework for Fair and Reproducible Workflow Design in R
arxiv.org·18h
🚀Performance
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My 2-Year RTS Game Dev Journey - and why im starting over (again)
reddit.com·2d·
Discuss: r/gamedev
🎲Game Design
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PAINT25 Invited Talk transcript: “Notational Freedom via Self-Raising Diagrams”
programmingmadecomplicated.wordpress.com·10h
⚙️Compilers
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Unreal Engine 5's finest hour? The Outer Worlds 2 review
notebookcheck.net·3d
🎮Game Optimization
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Strahl
ephemeralenigmascom.wordpress.com·8h
🎮Game Optimization
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Building the Foundation – SCP Level Design in Leadwerks
leadwerks.com·1d·
Discuss: Hacker News
🎮Game Optimization
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Too many layers for tilemap - how to handle all possible scenarios
reddit.com·1d·
Discuss: r/godot
🎲Game Design
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GDM: Consistency Training Helps Limit Sycophancy and Jailbreaks in Gemini 2.5 Flash
lesswrong.com·6h
🚀Performance
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Choosing the best AI coding agent for Bitrise
bitrise.io·1h·
Discuss: Hacker News
🚀Performance
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Learning a Bit of VGA
usebox.net·1d·
Discuss: Hacker News
🎮Game Optimization
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Voxel Grid Visibility
cod.ifies.com·6h·
🎮Game Optimization
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My First Multi-GPU Kernel: Writing All-to-All for AMD MI300X
gau-nernst.github.io·1d·
Discuss: Hacker News
Performance Optimization
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Automated Semantic Scene Graph Construction & Validation for Real-Time USD Pipelines
dev.to·3h·
Discuss: DEV
🎨Graphics Programming
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Cleaning Up! Demo Impressions
ladiesgamers.com·18h
🎲Game Design
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Help with Neovim configuration as an IDE for embedded systems development.
youtu.be·3h·
Discuss: r/embedded
⚙️Compilers
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