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🏀 Game Physics
Simulation, Collision Detection, Rigid Bodies, Dynamics
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112855
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🥂 Beginner-Friendly Guide '
Champagne
Tower
' - Problem 799 (C++, Python, JavaScript)
dev.to
·
14h
·
Discuss:
DEV
💻
Programming
ContactGaussian-WM
: Learning Physics-Grounded World Model from Videos
arxiv.org
·
2d
🖼️
Computer Graphics
NCDOT
Coordinate Systems: A reference system for the Registered
Surveyor
and the GIS professional
connect.ncdot.gov
·
22h
🎨
Graphics Programming
Midair haptics and
levitation
may get
steadier
with predictable ultrasonic airflow
techxplore.com
·
19h
📟
Embedded Systems
MidJourney
, ChatGPT,
Prompt
engineering
prompthero.ai
·
8h
🎲
Game Design
Programming
languages
mothcodes.bearblog.dev
·
1d
⚙️
Compilers
Death
Stranding
2, Persona 5: The
Phantom
X, Mario Kart World Win at D.I.C.E. Awards
animenewsnetwork.com
·
1d
🎲
Game Design
Crushed
In Time Preview: A Unique
Point-and-Click
Adventure Game
hardcoregamer.com
·
1d
🎲
Game Design
This
ESP32
augmented
reality game turns your living room into a firing range
xda-developers.com
·
1d
🎮
Game Optimization
Inside the
gameplay
systems of 4:
Loop
blog.playstation.com
·
1d
🎲
Game Design
Implementing
3D Graphics
Basics
hackaday.com
·
2d
🎨
Graphics Programming
Mini Review: Console Archives Cool
Boarders
(Switch 2) - Not Up There With 1080, But Still Pretty
Rad
nintendolife.com
·
19h
🎮
Game Optimization
Genshin
Impact
Videogame
forums.sufficientvelocity.com
·
20h
🎮
Game Optimization
Game History and
Preservation
bluesnews.com
·
14h
🎲
Game Design
A Beginner’s Guide to Production-Grade Agentic
RAG
( 6
RAG
Patterns Explained with
Examples
)
pub.towardsai.net
·
2d
🎲
Game Design
PhysDrape
: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment
Draping
arxiv.org
·
4d
🎲
Game Design
Rcarmo/go-te
: A terminal
emulation
library for Go
github.com
·
4h
·
Discuss:
Hacker News
🔍
Reverse Engineering
Google Cloud x Team USA
sports.withgoogle.com
·
1d
🚀
Performance
Gamepad
Controls Elden Ring Streamer
IRL
Using A Wild Balance Hack
kotaku.com
·
17h
🎲
Game Design
Around The World, Part 29: One year in - from
Godot
3.1 to
Bevy
to
Godot
4.6, Rust to C# to Rust…
frozenfractal.com
·
14h
·
Discuss:
r/godot
,
r/proceduralgeneration
🎯
Game Engines
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