Enforcing Architecture in an Agent-Driven Codebase
🦀Rust
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The Infrastructure of Modern Ran king Systems, Part 2: The Data Layer - Fueling the Models with Feature and Vector Stores
shaped.ai·3d
🔢SIMD
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Chaos-inspired active learning for physics-informed neural networks to assess the reliability of multi-state systems
sciencedirect.com·20h
🔧FPGA
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I've optimized my game so it runs 60fps on 3watts. Am I crazy or optimization has no limits?
🎮Game Engines
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ServBay for Windows 1.11.1 Released: Refactoring the Core Experience for Unprecedented Flexibility and Efficiency
🎮Game Engines
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Why Multimodal AI Broke the Data Pipeline — And How Daft Is Beating Ray and Spark to Fix It
hackernoon.com·3d
📊Performance Tools
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onedraw — a GPU-driven 2D renderer
✨Shader Programming
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Model Predictive Control with Multiple Constraint Horizons
arxiv.org·1d
🧠Memory Management
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Build Interactive Node-Based Diagrams with fg-next-draw-canvas: A React Developer's Guide
✨Shader Programming
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The True Cost of AI Integrations: Comparing Performance and Pricing Models for C# Libraries
📊Performance Tools
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I Built a File-Hiding App Because I Didn't Know Any Better (And It Actually Works!)
⌨Programming
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FEX 2511 Tagged
fex-emu.com·1d
🎮Game Engines
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Hybrid Quantum-Classical Optimization of the Resource Scheduling Problem
arxiv.org·2d
🧠Memory Management
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Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail
arxiv.org·2d
🔧FPGA
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