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🦀 Rust
Systems Programming, Memory Safety, WebAssembly, Performance
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Ruby
Scripting
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willhbr.net
·
1d
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Programming
Iron
Legacy
dunikus.itch.io
·
1d
🎮
Game Engines
Devlog
#1:
Post-Jam
Thoughts
wujo-dev.itch.io
·
15h
🎮
Game Engines
Mastering
the art of
frontend
performance optimization
dev.to
·
19h
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From
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Architecting
Scalable AI Inference in .NET
dev.to
·
1d
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DEV
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Zig
In the Age of AI Writing Tools, I
Picked
Emacs
for My Sci-Fi Novel
itsfoss.com
·
1d
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Compilers
The "
Backend
Trap": Why launching 6 apps in a year
taught
me that code is only 20% of the battle.
jindequan.top
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r/SideProject
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Game Engines
Lazy-pulling containers: 65x faster pulls, but 20x
slower
readiness
blog.zmalik.dev
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18h
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Hacker News
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Waterloo
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theprogrammersparadox.blogspot.com
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2d
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Intel XeSS 3
MFG
mod triples Arc
A380
triples performance in Cyberpunk 2077 — supercharged 6GB GPU pumps out 140 FPS at 1080p on low preset
tomshardware.com
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Game Engines
One Year of Using Go
rugu.dev
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3d
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Anders
Hejlsberg
On C# And TypeScript
i-programmer.info
·
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Game Engines
isledb
: An
embedded
key-value engine built on object storage in Go
reddit.com
·
1d
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r/golang
🧠
Memory Management
Context
Is Part of the Game
joy.pm
·
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Game Engines
4
Emacs
packages that
replaced
everyday apps for me
howtogeek.com
·
19h
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MiquelNasarre/chaotic
: Chaotic ― 3D renderer for your crazy math projects in C++. Minimal bloat, minimal complexity,
maximal
fun!
github.com
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18h
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Vulkan
Show HN:
ArkWatch
–
Uptime
monitoring with zero dependencies
news.ycombinator.com
·
3h
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Hacker News
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AdviceNXT/sbp
:
Stigmergic
Blackboard Protocol: Environment-based coordination for AI agents
github.com
·
19h
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DEV
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Zig
Matching
the right LLM for your GPU feels like an art, but I finally
cracked
it
xda-developers.com
·
1d
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Vulkan
Sixteen
Claude AI agents working together created a new C
compiler
arstechnica.com
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2d
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