Gamma Correct Blurring (2015)
🔺Mesh Shaders
Flag this post
Once upon a time this blog was powered by make
🦀Rust
Flag this post
Leaving PyTorch and Meta
📊Performance Tools
Flag this post
The Production Generative AI Stack: Architecture and Components
thenewstack.io·1d
🧠Memory Management
Flag this post
Optimizing Throughput: How Cloud & GPU Acceleration Power Batch Background Tools
📊Performance Tools
Flag this post
Three nonlinear optical materials achieve sub-200-nm cutoff edges for advanced photonics
phys.org·1d
🌟Ray Tracing
Flag this post
Exciton dynamics, Fano quantum interference and d-d excitation in the single crystal of two-dimensional antiferromagnetic Fe2P2S6
arxiv.org·3d
🎮GPU Programming
Flag this post
Canonical's Secure Starlark in Go
⚡Zig
Flag this post
Pool allocator in C++23 for simulations / game engines - faster than std::pmr
🧠Memory Management
Flag this post
This GPU is so big, it comes with a sag detector to protect your mobo
nordot.app·13h
💻Computer Hardware
Flag this post
<p>**Abstract:** This paper introduces Secure Holographic Quantum Cryptography via Multi-Modal Data Ingestion and Recursive Validation (SHQC-MDIV), a novel cryp...
freederia.com·1d
🔧FPGA
Flag this post
I've created a leetcode for system design
🦀Rust
Flag this post
.NET Digest #9
🎮Game Engines
Flag this post
Loading...Loading more...