Generalizing Test-Time Compute-Optimal Scaling as an Optimizable Graph
huggingface.co·7h·
Discuss: Hacker News
📊Performance Tools
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Feature Stores 2.0: The Next Frontier of Scalable Data Engineering for AI
hackernoon.com·7h
🦀Rust
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NOWS: Neural Operator Warm Starts for Accelerating Iterative Solvers
arxiv.org·7h
🎮Game Engines
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How to code MPU-6050 on STM32CubeIDE?
dev.to·2h·
Discuss: DEV
🔧FPGA
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FlashWorld: High-quality 3D Scene Generation within Seconds
paperium.net·2d·
Discuss: DEV
🎮Game Engines
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Supercharging the ML and AI Development Experience at Netflix
netflixtechblog.medium.com·15h·
Discuss: Hacker News
📊Performance Tools
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Beginner’s Guide to .NET Development
dev.to·1d·
Discuss: DEV
🔩Assembly
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A fun application of Green’s functions and geometric algebra: Residue calculus
peeterjoot.com·2d
🎨Computer Graphics
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Prog8
github.com·20h·
Discuss: Hacker News
🔩Assembly
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2D or not 2D: a "holographic dictionary'' for Lowest Landau Levels
arxiv.org·1d
🌟Ray Tracing
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What is the proper name for this illustrative, yet realistic art style?
codehorizon.pl·3h·
Discuss: r/gamedev
🎨Computer Graphics
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I don't know if you've seen this awesome list or not: A list of Game Development resources to make magic happen.
github.com·1d·
Discuss: r/gamedev
🎮Game Engines
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flowengineR: A Modular and Extensible Framework for Fair and Reproducible Workflow Design in R
arxiv.org·1d
🦀Rust
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RIS-Assisted 3D Spherical Splatting for Object Composition Visualization using Detection Transformers
arxiv.org·7h
🌟Ray Tracing
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How can i get rid of the problem with purple polygons around the purple flowers?
reddit.com·15h·
Discuss: r/skyrimmods
🎨Computer Graphics
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[Talk] Improving the Incremental System in the Rust Compiler
blog.goose.love·16h
🦀Rust
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Text rendering and effects using GPU-computed distances
blog.pkh.me·3d·
🔺Mesh Shaders
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Dev snapshot: Godot 4.6 dev 3
godotengine.org·14h·
Discuss: r/godot
🎮Game Engines
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Makefile vs. YAML: Modernizing verification simulation flows
edn.com·2d
📊Performance Tools
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