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Beyond Lorentzian Noise: Phonon-Scattering Signatures in Carbon Nanotubes
jpsht.jps.jp·1d
Shader Programming
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Show HN: Why We're Building Creativity and Game Dev Clubs for Kids
breaka.club·1d·
Discuss: Hacker News
🎮Game Engines
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Discrete Fourier Transform: Introduction (2020)
chciken.com·51m·
Discuss: Hacker News
Shader Programming
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Inside Pinecone: Slab Architecture
pinecone.io·1d·
Discuss: Hacker News
🧠Memory Management
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Flat quasicrystalline tilings in terms of density wave approach
journals.aps.org·14h
Shader Programming
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Makefile vs. YAML: Modernizing verification simulation flows
edn.com·3d
📊Performance Tools
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original ↗
blog.robbowley.net·1d·
Discuss: Hacker News
📊Performance Tools
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Understanding Nodes in Godot (For Absolute Beginners)
dev.to·1h·
Discuss: DEV
🎮Game Engines
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Unlocking Simplicity: Skeletonizing Boolean Networks for Enhanced Performance by Arvind Sundararajan
dev.to·15h·
Discuss: DEV
🔧FPGA
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Helios-Engine ,Why I Built Another LLM Agent Framework (And Why You Might Actually Care)
dev.to·3d·
Discuss: DEV
🦀Rust
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🧑‍🚀 Mission Accomplished: How an Engineer-Astronaut Prepared Meta’s CRAG Benchmark for Launch in Docker
dev.to·5h·
Discuss: DEV
🦀Rust
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I don't know if you've seen this awesome list or not: A list of Game Development resources to make magic happen.
github.com·2d·
Discuss: r/gamedev
🎮Game Engines
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Perplexity’s open-source tool to run trillion-parameter models without costly upgrades
infoworld.com·3h
🎨Vulkan
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How do you find the right balance between using AI tools and actually learning
reddit.com·5h·
Discuss: r/ClaudeAI
🎮Game Engines
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🧠 How We Built an AI Code Reviewer That Understands Intent — Not Just Syntax
dev.to·1d·
Discuss: DEV
🦀Rust
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Your AI-Powered Hub for Notes & Tasks: Built for Offline-First Productivity
dev.to·2h·
Discuss: DEV
🎨Vulkan
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AI in Frontend Development: Lessons from Testing Modern Design-to-Code Tools like V0, Builder.io, and Kombai
dev.to·11h·
Discuss: DEV
🎮Game Engines
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The PVS system in our 3d metroid-like
reddit.com·2d·
Discuss: r/gamedev
🎨Vulkan
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