The Write Last, Read First Rule
🔀Parallel Algorithms
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Non-recursively deleting a binary tree in constant space: Synthesizing the parent pointer
devblogs.microsoft.com·7h
🔀Parallel Algorithms
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Edit: I Want To Start A Gaming Laptop Charity
forums.anandtech.com·4h
💻Computer Hardware
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On Async Mutexes
🔀Parallel Algorithms
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ZFS disaster recovery for virtualization with Sanoid and Syncoid
discoverbsd.com·16h
⚡Zig
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HAP v2 - a declarative HTTP framework for rapid API service development
pkg.go.dev·8h
🦀Rust
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PAINT25 Invited Talk transcript: “Notational Freedom via Self-Raising Diagrams”
programmingmadecomplicated.wordpress.com·2d
🦀Rust
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Enter IBM Granite 4.0 Nano: A New Era of Accessible Intelligence
pub.towardsai.net·2h
📊Performance Tools
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Stop “Looks Right in Blender, Wrong in Engine”: A Practical Guide to Units, Scale, and Axes (with a helper you’ll actually use)
🎮Game Engines
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Gen AI Grows Up: Building Production-Ready Agents on the JVM • Rod Johnson • GOTO 2025
youtube.com·1d
🦀Rust
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Automated Semantic Scene Graph Construction & Validation for Real-Time USD Pipelines
🎮Game Engines
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I built a small ARM-like virtual system with a custom RTOS and C/C++ toolchain (BEEP-8)
🔬RISC-V
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