How I built a scalable, cost efficient cloud gaming architecture
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Hey, this is my first post on dev.to, and I’m excited to share what I’ve built in the past few months.

Building a Cloud Gaming Platform on AWS and Azure

What I Built

I built a cloud gaming platform that lets users play PC games by streaming from GPU-enabled VMs. The application layer runs on AWS (ECS Fargate, Aurora, ElastiCache), while the actual gaming VMs run on Azure using Spot pricing to keep costs down.

The setup isn’t perfect - it’s single-AZ to save money, uses Spot VMs which can get evicted, and has some rough edges. But it works in production and has been stable enough for real users.

This writeup covers the architecture, why I made certain choices (mostly cost-related), and some issues I ran into.

System Overview

Two microservices on ECS Fargate: …

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