Preview
Open Original
Summary:
After halting development for over one year, I am finally back with a new update.
This update mostly just refreshes and modernizes the project, it also comes with various other changes to the game’s codebase. More features such as asynchronous audio loading to prevent freezes on lower-end hardware are to be released in the future.
Changelog:
- Upgraded Godot Engine from version 4.3 to 4.6-beta3
- Replaced the Rapier2D physics engine with Godot’s built-in 2D physics engine.
- Refactored entire codebase to adhere to directory and file naming conventions.
- Builds are now shipped with prebaked shaders starting from v3.0.0.
- Starting from v3.0.0, the game will now be built for MacOS, note that the MacOS builds are untested and might not work as expected. If y…
Summary:
After halting development for over one year, I am finally back with a new update.
This update mostly just refreshes and modernizes the project, it also comes with various other changes to the game’s codebase. More features such as asynchronous audio loading to prevent freezes on lower-end hardware are to be released in the future.
Changelog:
- Upgraded Godot Engine from version 4.3 to 4.6-beta3
- Replaced the Rapier2D physics engine with Godot’s built-in 2D physics engine.
- Refactored entire codebase to adhere to directory and file naming conventions.
- Builds are now shipped with prebaked shaders starting from v3.0.0.
- Starting from v3.0.0, the game will now be built for MacOS, note that the MacOS builds are untested and might not work as expected. If you are a MacOS user, try testing the builds yourself and send feedback if you want to contribute.