Custom collision shape 3D primitives? (or how to get smooth concave curved surfaces?)
docs.godotengine.org·1d·
Discuss: r/godot
🗿3D Modeling
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Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

This guide explains:

The types of collision shapes available in 3D in Godot.

Using a convex or a concave mesh as a collision shape.

Performance considerations regarding 3D collisions.

Godot provides many kinds of collision shapes, with different performance and accuracy tradeoffs.

You can define the shape of a PhysicsBody3D by adding one or more [CollisionShape3Ds](https://docs.godotengine.org/en/latest/classes/class_collisionshape3d.h…

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