Massive optimization improvements.
farelas.itch.io·2h
Real-time Rendering
Preview
Report Post

After a long time investigating the cause of the performance issues, I found that Unity (the engine I use) has problems that occur randomly on certain devices. This is not due to a lack of device power or poor optimization per se, but rather an issue related to the engine version itself.

However, I’ve found a solution that works and significantly improves performance (tested on a Legion Go S, which is not a particularly powerful device). The main cause was that some animators were using Root Motion, which in certain cases would keep running or conflict—especially during cinematics. This has now been addressed. Additionally, objects with animators that are no longer needed in the scene are now properly destroyed.

After receiving feedback about stuttering and noticeable frame…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help