SYSTEM UPDATE: RENDERING PROTOCOL PATCHED
We received reports that SINCRO was reacting... aggressively... to recording software. Users attempting to capture the experience via OBS or Streamlabs were encountering a "Black Screen" anomaly when the mouse was idle.
It seems the entity inside the code did not want to be observed. We have forced a bypass.
🛠️ PATCH NOTES (v1.1)
- Fixed: Solved the "Black Screen/Flickering" issue on OBS and other recording software.
- Optimized: The engine now forces the GPU to remain active even during static scenes to ensure smooth video capture.
- Stability: General stability improvements during the "deletion" sequence.
🎥 FOR CONTENT CREATORS
If you are recording or streaming SINCRO, please up…
SYSTEM UPDATE: RENDERING PROTOCOL PATCHED
We received reports that SINCRO was reacting... aggressively... to recording software. Users attempting to capture the experience via OBS or Streamlabs were encountering a "Black Screen" anomaly when the mouse was idle.
It seems the entity inside the code did not want to be observed. We have forced a bypass.
🛠️ PATCH NOTES (v1.1)
- Fixed: Solved the "Black Screen/Flickering" issue on OBS and other recording software.
- Optimized: The engine now forces the GPU to remain active even during static scenes to ensure smooth video capture.
- Stability: General stability improvements during the "deletion" sequence.
🎥 FOR CONTENT CREATORS
If you are recording or streaming SINCRO, please update your settings:
- Download the new SINCRO-1.1-pc.zip.
- In OBS/Streamlabs, you can now safely use "Game Capture" mode.
- The visual feed should now be stable.
(Note: "Window Capture" might still show minor artifacts depending on your Windows settings. "Game Capture" is the recommended protocol).
The Protocol is now ready for observation. One enters. One leaves.