Today marks the summer solstice, the longest day of the year and the start of astronomical summer in the Northern Hemisphere. This doesn’t really have much to do with hacking hardware or buil… Read more ›
Bill Tierney, Director of Project Development at ProLift Rigging, talks to DCD’s Emma Strutton about the evolution of rigging engineering for data center construction. Read more ›
A Solo TTRPG featuring starship combat, tough choices, and wild discoveries Read more ›
I have known Agile Monk for a long time, and we have talked a lot over the years about my work and the OSR in general. Recently, he and his team at Fantasy Companion Workshops launched a crowdfunding campaign to fund two books designed as expert-level gaming resources. The Kickstarter is due to end Read more ›
A protobuf-first documentation browser for APIs that deserve better than ugly generated docs. Read more ›
We develop matrix-oriented formulations of first-order splitting integrators for two-species reaction-diffusion systems on 2D domains, using the Gierer-Meinhardt system as a benchmark for discrete Turing instability. Exploiting the differential matrix equation associated with tensor-product spatial discretizations, we obtain the families IE-S and EX-S, where the diffusive flow is treated by implicit Euler or exactly, respectively, and the reacti... Read more ›
at a fun bug in Google's calculator: the parsec is wrong when you do math on it. As the earth travels around the sun, closer stars appear to shift back and forth against the far-distant background stars. The closer the star is the bigger this effect is. Think of how when you switch which eye you're looking through you notice near things shifting relative to farther ones. For example, holding up my finger I see this out of my right eye: But this out of my left eye: If a star moves by two arcse... Read more ›
The Dynamic Programming Track-Before-Detect (DP-TBD) class of algorithms is a core approach to the small low signal-to-noise ratio (SNR) target detection problem. These methods detect targets by recursively accumulating data through a sequence of iterative maximizations, a process that has traditionally limited their theoretical analysis. We propose a novel spatial analysis for the general DP-TBD class of algorithms where we derive a fundame... Read more ›
Modern high performance computing (HPC) applications must target heterogeneous hardware. This requires significant work to ensure domain specific implementations translate to highly performant kernels across a range hardware types and vendors, each requiring bespoke optimization to make use of the specific target architecture. Through the development of a domain specific compiler built with the multi-level intermediate representations (MLIR) project, one can express a high-level, close to the... Read more ›
Lenovo has released a new mechanical keyboard in China, the Lecoo Bellator GK101. Priced at 299 yuan (about $44), it is a budget-focused option that includes several features currently standard in modern mechanical keyboards. Lenovo Bellator GK101 Keyboard Specifications The GK101 uses a 99-key layout. The keycaps are made of double-shot PBT plastic and feature […] The post appeared first on <a rel="nofollow" href=" Read more ›
There are as almost as many kinds of coffee as there are of coffee drinkers, with each method for preparing the beverage appealing to a different kind of palate: moka pots, filter coffee, pour-over… Read more ›
The Chinese indie studio is notably inspired by Disco Elysium in making this game. Read more ›
This paper introduces an interpretation of Temporal Behavior Trees (TBTs) as Reward-Petri-Nets (RPNs) for reinforcement learning (RL). Designing reward functions for complex, long-horizon robotic tasks is notoriously difficult, especially when tasks have hierarchical structure and temporal constraints. TBTs extend conventional behavior trees (BTs) used in robotic applications by incorporating temporal properties into their leaf nodes. This allow... Read more ›
Track down the latest Blox Monsters Codes for free rewards, boosts, and in-game bonuses. Stay updated with every new code release. Read more ›
The Xbox ROG Ally is the only gaming handheld getting cheaper. Grab this rare Prime Day deal for just £379.99 while you can. Read more ›
This article introduces a unified framework for the parametric analysis and reproduction of spatial sound scenes captured either as Ambisonic signals or as raw microphone array signals. The proposed method estimates time-frequency-dependent spatial metadata that characterises a variable number of primary source components and an ambience component with its own angular power distribution, whose parameters fit the observed spatial covariances of... Read more ›
Merged today to Mesa 26.1 is the Ray-Tracing Inspector "RTI" as a new GUI created by developers on Valve's open-source Linux graphics team. The Ray-Tracing Inspector is designed to help in analyzing and optimizing the Vulkan ray-tracing performance as part of their continued work on further bettering the Radeon RADV RT performance for Steam Play / Linux gaming... Read more ›
Xbox launches new Unreal Engine 5.8 plugins to strip away development friction and pave the way for Project Helix. Read more ›
The display is a vital component of a quality viewing experience, whether for gaming or cinema. So, who is the current king, and is it even close? Read more ›
Surface reconstruction from point clouds is important for consumer-grade 3D capture, including AR/VR and indoor scanning. Local-patch Unsigned Distance Field (UDF) methods are lightweight and generalizable, but their accuracy depends on the support radius, traditionally fixed or selected by a one-dimensional curvature heuristic that cannot capture heterogeneous local geometry. We propose a learned per-query radius selector that predicts a contin... Read more ›