Elemental Serenity
elemental-serenity.vercel.app·4w·
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Building Elemental Serenity

What started as a weekend experiment to render a calm, digital glade turned into a months-long exercise in pushing WebGL 2.0 and Three.js to their limits. I wanted an environment that felt alive, not just pretty-looking, but responsive, season-aware, and fast enough to run on a mid-range laptop. Below is the short version of that journey: the problems that kept me up at night, the solutions that actually worked, and the few hard lessons I carried into every subsystem.

Inspiration & Creative Direction

The original spark for Elemental Serenity came from watching **…

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