CEPL (Code Evaluate Play Loop) - [Beta]

CEPL is a lispy and REPL-friendly Common Lisp library for working with OpenGL.

Its definition of success is making the user feel that GPU programming has always been part of the languages standard.

The usual approach to using CEPL is to start it at the beginning of your Lisp session and leave it open for the duration of your work. You can then treat the window it creates as just another output for your graphics, analogous to how *standard-output* is treated for text.

CEPL is in beta. The API is close to what it needs to be but there are still many bugs to fix, features to add, and experiences to smooth out.

See the cepl.examples repository for some examples of how CEPL can be used

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