WDT Warp speed Data Transfer

Design philosophy/Overview

Goal: Lowest possible total transfer time - to be only hardware limited (disc or network bandwidth not latency) and as efficient as possible (low CPU/memory/resources utilization)

We keep dependencies minimal in order to maximize portability and ensure a small binary size. As a bonus, this also minimizes compile time.

We aren’t using exceptions for performance reasons and because using exceptions would make it harder to reason about the control flow of the library. We also believe the WDT library is easier to integrate as a result. Our philosophy is to write moderately structured and encapsulated C code as opposed to using every feature of C++.

We try to minimize the number of system calls, which is one of the …

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