I spent 10 months building a distributed implementation of the board game Codenames, and I wanted to share what I learned about Rust, real-time management and the trade-offs I had to navigate.

Why this project?

I'm a web developer who wanted to learn and improve on some new technologies and complicated stuff. I chose Codenames because it's a game I love, and it presented interesting technical challenges: real-time multiplayer, session management, and the need to coordinate multiple services.

The goal wasn't just to make it work, it was to explore different languages, patterns, and see where things break in a distributed system.

Architecture overview:

Frontend:...

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