The easiest way to write this post is to re-trace the steps I took myself to get here. Where “here” is my fairly critical attitude towards apps that use the infinite canvas as their primary (or worse — only!) interface pattern. But before I dive into a few hundred words on what they get wrong and a few suggested fixes, here are some things that canvases are quite good at doing:

Being the simplest ZUI: They used to be all the rage, these zoomable user interfaces, back when larger screens were the more popular device size. They let you fit large things into the viewport (provided that the smallest meaningful untit does actually fit into the viewport), they let you see everything at once, from far away. Every modern map ap…

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