A Knight at the Opera: Urban Gameplay Part 1: the Search for the Holy Grail (is futile)
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Alternative series title: My (Frequently Tested, Yet Still Dubious) Theory of Urban Gameplay

Apparently it’s been too long since I last wrote about settlements in D&D (and similar games). I’ve certainly written a lot on the subject in the past, but the whippersnappers have been discussing it lately and, by golly, I have wisdom aplenty to share.

Look, I love procedures. I never shut up about them. So whenever someone asks, "how am I supposed to handle XYZ gameplay?" then people like me usually assume the answer is to apply a procedure to it …

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