- 10 Dec, 2025 *
I use Obsidian to organize my chaotic thoughts and ideas. Or at least I try to. It’s cluttered and messy and there’s no real ‘system’. For example, I have a folder named ‘Books’ with one file in it named ‘Neuromancer’. In my root folder, I have a file named ‘Books I’ve Read’. You’d think those belong together, but not in my system.
The reason for this is simple - I don’t actually use this on a day-to-day basis. Because my thoughts are so disorderly, I bounce between throwing them in Obsidian, Keep Notes, one of 12 notebooks laying around me that each originally were purchased for a specific topic or purpose but have now transformed into anything goes. It’s rough out here.
But I have an idea! For a video game. For context, the hobby…
- 10 Dec, 2025 *
I use Obsidian to organize my chaotic thoughts and ideas. Or at least I try to. It’s cluttered and messy and there’s no real ‘system’. For example, I have a folder named ‘Books’ with one file in it named ‘Neuromancer’. In my root folder, I have a file named ‘Books I’ve Read’. You’d think those belong together, but not in my system.
The reason for this is simple - I don’t actually use this on a day-to-day basis. Because my thoughts are so disorderly, I bounce between throwing them in Obsidian, Keep Notes, one of 12 notebooks laying around me that each originally were purchased for a specific topic or purpose but have now transformed into anything goes. It’s rough out here.
But I have an idea! For a video game. For context, the hobby I often come back to over and over is game development. It has it all! Do I want to make art? Great! Games need art. Do I want to twist my brain trying to program something I’m unequipped to attempt? Hell yes. Do I want to hear a mouth-fart sound every time I press a key? No - but I can make it happen! The beauty of game development is its fitness for my inability to remain on one subject for long.
I’m not particularly good at any of it. I can draw general shapes and program simple systems. But to make a cohesive visual and mechanical experience that is interesting to interact with? Not even close. Sidenote here - I don’t use AI to vibe code or plagiarize art for me.
But as a hobbyist solo game developer, I’ve completed zero games. Lately I’ve been getting further and further along, but what typically happens is that I either have an idea too big that it escapes my capabilities, or an idea so small that it doesn’t keep me engaged. I need to find that sweet spot.
That gooey middle that lets me be excited to work on it each day while not succumbing to a list of three million things that need to be done before I can push it into the world.
I think I have an idea that fits! It’s ambitious in some ways, and simple in others. The idea has merit, and I don’t see many games in the same space. It’s times like these I wish I were brave enough to risk it all on a bet - start a company, hire a team, just go for it! But statistically, even if my idea is good, it will amount to almost nothing.
And so, on I trudge. Slowly. One small piece at a time. Perhaps one day it will take shape. For now, it’s just a bunch of text sitting in my Obsidian.