Some folks in the community Discord for my roguelike Caves of Qud are heading an effort to write an expansive wiki for the game. As a game wiki apologist, this brings me an immense amount of joy. I recall my experiences with one of Qud’s biggest inspirations, the 90s roguelike Ancient Domains of Mystery (ADOM), and how it was (successfully) pitched to me as a game “so complicated you need a guidebook just to play it”. I spent hours scrolling through the pages of said guidebook, in parallel to my playthroughs but also in tangent to them — first searching for answers to my questions (why was I just crushed to death by my own luggage?) then later enchantedly browsing through catalogs of the game’s myriad secrets (*if I pu…

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