INTEL

Merged today to the Intel open-source "ANV" Vulkan driver in Mesa 26.0 is introducing a shader VMA allocator. Long story short this new allocator steps toward enabling Vulkan ray-tracing capture/replay support, which can come in hand for debugging issues with Vulkan ray-tracing on Intel graphics hardware under Linux and similarly to assist in optimizing for better performance.

Hitting Mesa Git this evening is anv: shader vma allocator. It isn’t a particularly sexy feature but the commit as part of that MR making the change-over explains:

"Switched to the new VMA allocator that provides explicit GPU VA [virtual address] control via util_vma_heap...

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