I see studios going out of business because their games are failing to reach their target audiences. The discovery ecosystem is more broken now than I’ve ever seen it in my decades in the industry. (If you’re a game developer reading this: it’s not just you! You can do everything right and still fail. It really is bonkers.)

I’ve spent years in this area. I helped create Steam Labs at Valve to improve game discovery. I’ve brought Steam down (gracefully, honest) on a Wednesday to commit changes to it. I don’t speak for Valve, but I have a reasonable understanding of this space. Steam’s discovery (my meager contributions aside) is miles ahead of every other media platform, but I also think—and I say this with love—that that’s like saying they’re the tallest hobbit.

I want to…

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